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SECS

Official Rules

Introduction

Before teams play their first matches, all players should read and completely understand the rules.

We'll do our best to keep this section updated at all times, but in certain circumstances this may not be possible. In the case of a discrepancy, decisions made by CEVO Staff will take precedence.

CEVO reserves the right to make changes to any/all rules as deemed appropriate by CEVO at any time in an effort to maintain the spirit of fair play.

Members
Sportsmanship

All members are required to uphold and observe a universal level of good sportsmanship. Unsportsmanlike actions, which can include, but are not limited to racism, profanity, rude/vulgar acts, abusive remarks, and disrespect of officials will not be tolerated. Users who engage in unsportsmanlike conduct are subject to suspension, match forfeiture, team disqualification, or any other punishment that CEVO deems necessary.

Any accusations of unsportsmanlike conduct should be submitted in the form of an official dispute and will be investigated by CEVO staff.

UNSPORTSMANLIKE CONDUCT DISPUTES WILL NEVER RESULT IN CHANGES TO THE SCORE OR MATCH OUTCOME.

Member Names

Player handles, usernames, or aliases containing profanity, racism, sexism, drug use, or general vulgarity will not be tolerated. Players found with offensive names may be contacted by an official and asked to change their name to something more appropriate.

Teams
Captain / A-Captain / Scheduler / Coach Roles

Team Captains are in control of every aspect of the team. Team Captains have the right to edit team information, add or remove members on the team, schedule matches, report scores, and file disputes. Every team is required to have a Team Captain.

Assistant Captains are able to schedule matches, report scores, and file disputes. Assistant Captains are not required, but CEVO recommends that every team designate an Assistant Captain in case of an absence of the Team Captain.

Schedulers are able to schedule matches and report scores. Schedulers are not required, but CEVO recommends that every team designate a Scheduler in case of an absence of the Team Captain or Assistant Captain(s).

Coaches are roster members who do not play in matches. They are allowed to join servers and spectate players of their team in order to offer coaching during the match.

Team Names

Team Names containing any of the following will not be tolerated: profanity, racism, sexism, drug use, or general vulgarity. Teams found with offensive names may be contacted by an official and asked to change their name to something more appropriate.

Team Name Changes

Team name changes are allowed at any time, but are limited to one change every 30 days. Additional changes may be requested from CEVO Support and will be approved on a case by case basis.

Rosters

Team rosters are established during the registration period prior to the start of an event. Changes to team rosters may take place at any time before the event's final roster lock, which will vary by event type.

Players are not eligible to play in a match unless they are on a team's official roster and all teams are required to have at least six players on their roster to be considered an active team.

CEVO reserves the right to approve changes to a team's roster after the event's final roster lock in the case of extenuating circumstances. Requests will be reviewed on a case by case basis.

Rosters that transcend events via qualification or placement must retain a majority of the qualifying roster in order to be considered the same roster and maintain eligibility in any restricted division.

Team Captain Changes

Changes to the player designated as the Team Captain are permitted if the Team Captain would like to transfer leadership to another member of the team, has been removed from the event by an official, would like to leave the team, or has been mutinied by the other members of the roster.

Team Rights to Terminate a Team Captain (Mutiny Rule)

The members on a team roster reserve the right to oust the Team Captain at any time during the event. For a team to enact this rule, a simple majority of the members on the team must cast their votes for a new Team Captain. In the case of a mutiny, the player with the most votes will be set as the new Team Captain.

NOTE: To be eligible to cast a mutiny vote, a player must have been on the team roster for at least one week.

Matches
Scheduling
Match Scheduling

Matches are to be scheduled and played on or before the deadline date of each round. Failure to schedule and play a match before the end of the deadline date may result in forfeit loss.

Teams are required to contact their opponent through the CEVO match communication thread prior to the match deadline date to establish the match time for any and all matches without a default time set by CEVO.

Unanswered match proposals will be automatically accepted after 24 hours. Teams will be notified via email that a proposal is going to be automatically accepted 8 hours prior to the auto-acceptance. Teams will be limited to 5 active proposals per match at any given time.

While communicating via third party applications (Skype, Battle.net, etc.) is commonplace, CEVO will only accept communication logs from the CEVO match communication thread as evidence in the case of dispute.

Match Scheduling After the Deadline Day

Teams are not allowed to schedule or play their matches after the match deadline date without explicit permission from CEVO Support. Teams that would like to request an extension to their match deadline date, should contact CEVO Support immediately. Match extensions are given by on a case-by-case basis and may not be permitted in certain events depending on the circumstances.

Makeup Matches

Teams that receive a forfeit win may be automatically rescheduled against another opponent wherever possible, at the discretion of CEVO. Forfeit losses will never be rescheduled. Playoff matches that end in a forfeit will not be rescheduled.

Violations
Cheating

Cheating in any form is considered a violation of the rules and will result in an immediate one year suspension.

Cheating is considered any manipulation of server configurations, client configurations, models, skins, weapons, graphics settings, or sounds to gain an unfair advantage in game. This can also include, but is not limited to, the use of any third party program not deemed legal by CEVO.

Players found cheating will have all of their matches in the event overturned.

Ringing (Smurfing) / Multiclanning / Account Sharing

Players that are going to be playing from a place other than their original point of registration should notify CEVO Support prior to playing a match. Failure to do so may result in a ringing violation, unless there is sufficient evidence to prove otherwise.

Any team caught using a ringer will have any affected matches overturned. The team captain and the player in question may also be suspended.

To discourage ringing and roster jumping, CEVO limits a player from being able to play in the same round of the event for multiple teams.

Players are not allowed to use multiple accounts to join different teams participating in the same event for any reason (even if they are separate skill divisions). Account sharing is also not allowed for any reason.

Players who are having trouble accessing their CEVO accounts should contact CEVO Support before creating new accounts.

Game & Map Exploits

It is illegal to intentionally utilize any game or map exploits including any exploits that are not explicitly covered in the rules to gain an unfair advantage that was not in the original intent of the game developer/mapmaker.

CEVO staff will use their discretion to determine the intention and extent of any exploit used inside of the game. Players found intentionally utilizing game exploits to gain an unfair advantage over their opponents may face suspension or a reversal of rounds.

Gambling / Fixing Games

No players, team managers, staff or management of participating organizations may be involved, either directly or indirectly, in wagering on any matches in any CEVO tournament in which their organization is participating.

Anyone found to be wagering on matches in an event in which they are participating in will be immediately disqualified from the event, suspended, and have all of their matches overturned.

In addition to wagering, any facilitation of "throwing" or "match-fixing" will also be a violation of this rule and all parties involved will penalized accordingly.

Gameplay Guidelines
Custom Game Settings

All CEVO Overwatch matches are to be played as Custom Games using the following settings:

Rule Set

  • Rule Set: Competitive

Map Options

  • Map Rotation: After a game
  • Map Order: Single Map
  • Return to Lobby: After a game

Maps

  • Temple of Anubis (Assault)
  • Hanamura (Assault)
  • Volskaya Industries (Assault)
  • Dorado (Escort)
  • Route 66 (Escort)
  • Watchpoint: Gibraltar (Escort)
  • Hollywood (Hybrid - Assault/Escort)
  • King's Row (Assault then Escort – Hybrid)
  • Numbani (Assault then Escort – Hybrid)
  • Ilios (Control)
  • Lijiang Tower (Control)
  • Nepal (Control)

Hero Options

  • Hero Selection Limit: 1 Per Team
  • Role Selection Limit: None
  • Allow Hero Switching: On
  • Respawn as Random Hero: Off

Heroes: All On

Gameplay Options

  • Control Game Mode Format: Best of Five for Regular Matches / Best of Three for Tie Breakers
  • Health Modifier: 100%
  • Damage Modifier: 100%
  • Healing Modifier: 100%
  • Ultimate Charge Rate Modifier: 100%
  • Respawn Time Modifier: 100%
  • Ability Cooldown Modifier: 100%
  • Disable Skins: Off
  • Disable Health Bars: Off
  • Disable Kill Cam: On
  • Disable Kill Feed: Off
  • Headshots Only: Off
  • High Bandwidth: On

Team Options

  • Team Balancing: Off
  • When Balancing Occurs: After a Mirror Match

Server Locations

All matches are to be played in the Battle.net region of each conference.

Screenshots of Settings

Map Veto Process

In events where teams are seeded, the team with the better seed (lower number) will always be the Home team. In events where there is no seeding, the Home and Away teams will be assigned randomly.

Best-of-Three (bo3) Map Veto Process

For all matches, the Home Team chooses to act as Team A or B during the map veto process:

  1. Team A bans 1 map
  2. Team B bans 1 map
  3. Team A bans 1 map
  4. Team B bans 1 map
  5. Team A bans 1 map
  6. Team B bans 1 map
  7. Team A bans 1 map
  8. Team B bans 1 map
  9. Team A bans 1 map
  10. Team B picks 1 map – Team A picks starting sides.
  11. Team A picks 1 map – Team B picks starting sides.
  12. The remaining map in the pool will be the third map and Team B will select starting sides.

Best-of-Five (bo5) Map Veto Process

For all matches, the Home Team chooses to act as Team A or B during the map veto process:

  1. Team A bans 1 map
  2. Team B bans 1 map
  3. Team A bans 1 map
  4. Team B bans 1 map
  5. Team A bans 1 map
  6. Team B bans 1 map
  7. Team A bans 1 map
  8. Team B picks 1 map – Team A picks starting sides.
  9. Team A picks 1 map – Team B picks starting sides.
  10. Team B picks 1 map – Team A picks starting sides.
  11. Team A picks 1 map – Team B picks starting sides.
  12. The remaining map in the pool will be the fifth map and Team B will select starting sides.

Map Pool

  • Assault Maps
    • Hanamura
    • Temple of Anubis
    • Volskaya Industries

  • Escort Maps
    • Dorado
    • Route 66
    • Watchpoint: Gibraltar

  • Hybrid Maps (Assault + Escort)
    • Hollywood
    • King's Row
    • Numbani

  • Control Maps
    • Ilios
    • Lijiang Tower
    • Nepal

Game Types & Win Conditions

Assault Maps

Attackers fight to capture a series of objectives; defenders hold them off until time runs out.

On Assault maps, both teams start with 10 minutes in their Timebank. If both attacking teams capture objectives A and B, an additional round will be played with whatever time is left in their Timebank.

The winning team is the team with more objectives captured in a round or when the Timebanks expire.

If both teams’ Timebanks expire and the score is tied, the map will end in a tie. After a tie, head back to the game lobby and do not play the sudden death overtime.

Escort Maps

Attackers escort a payload to a delivery point, while defenders strive to keep the payload from reaching its destination before time elapses.

On Escort maps, the winning team is the team who pushes the payload to the furthest checkpoint.

If both teams reach the final checkpoint, the team that reached it in the fastest time will be awarded the victory.

If both teams manage to reach the same checkpoint in exactly the same amount of time, the map will be considered a tie.

Hybrid Maps (Assault + Escort)

Attackers first capture a payload, then escort it to its destination; defenders attempt to hold them back.

On Hybrid maps, the winning team is the team who captures the furthest checkpoint.

If both teams reach the final checkpoint, the team that reached it in the fastest time will be awarded the victory.

If both fail to capture the initial checkpoint, the map will end in a tie.

After a tie, head back to the game lobby and do not play the sudden death overtime.

Control Maps

Two teams fight to hold a single objective at a time; the first team to win two rounds wins the match.

On Control maps, the first team to win three out of five rounds wins the game.

Tiebreaker Procedure

If a series ends in a tie, the teams will immediately play a best-of-three (bo3) game on a predetermined tiebreaker Control map. The tiebreaker map will be revealed during the map veto process prior to the start of the match. The tiebreaker Control map will be determined with the following criteria:

  • If no Control maps have been picked, the tiebreaker map will be selected at random.
  • If one Control map has been picked, the tiebreaker map will be selected at random out of the two that remain.
  • If two Control maps have been picked, the tiebreaker map that hasn't already been played in the series will be selected.
  • If all Control maps have been picked in a series, the tiebreaker map will be selected at random.
Playing from a LAN Center

Players are allowed to play their matches from a LAN center; however, the computers at the LAN center must be able to install and run any software utilized by CEVO in connection with the event (if any).

Players that are going to be playing from a LAN Center should notify CEVO Support prior to the match to avoid confusion regarding ringing.

Players Required to Start a Match

All matches are to be played with a minimum of (5) five players per team. If a team does not have the required minimum of (5) five players at the deadline of fifteen minutes past the scheduled match time, the match should be reported as a forfeit win. Teams are not allowed to play with less than (5) five players unless the match has already started and a player(s) has disconnected.

Determining Starting Sides

Side selection will be determined during the map veto process prior to each match. When setting up the Custom Game, Team 1 is always the defending team and Team 2 is always the attacking team.

Battle.net BattleTags

All players must sync their BattleTag on the event website prior to playing in their first match. BattleTags will be used to identify that the correct players are in the match.

It is each team's responsibility to verify that the opposing team's BattleTags are correct prior to the start of any match. Once a match goes live, there can be no dispute filed for incorrect or missing BattleTags.

Screenshots

End of game screenshots showing the match score, map, match time, and players are required to be taken by both teams. It is the responsibility of the winning team to upload an end-game screenshot during the score reporting process.

In the case of a match dispute, only full screen, unedited screenshots taken using the official Overwatch screenshot mechanism will be considered as evidence. Please refer to the Official Blizzard screenshot instructions for information on how to take a screenshot and where they are stored.

In Overwatch, taking a screenshot will produce a yellow "Screenshot Captured" message in the top-right of your screen. Please verify that screenshots are working prior to playing your match. If you are unable to take screenshots, you may try playing in windowed or borderless windowed modes, or designate another player on your team to take the end-game screenshot.

CEVO strongly recommends that multiple players on each team take end-game screenshots to ensure proper score reporting capabilities.

Below is an example of an end of game screenshot:

Player Substitutions

Player substitutions are allowed at any time during the match. Only players with ready status on the team's roster page are allowed to substitute. A player is only allowed to join the game after the player who they are replacing has left the server.

Match Restart Guidelines & Player Connectivity Issues

CEVO is not responsible for players who experience internet connectivity problems during a match. CEVO recommends that teams have substitute players available to replace a player that is unable to complete a match for any reason.

Once a match has started, the game may not be restarted unless both teams agree or a player disconnects as a result of a connection issue in the first 30 seconds of a game and no kills have occurred.

Players Leaving Early

All players are expected to remain in the game server until the conclusion of the match. Leaving a match early is considered unsportsmanlike conduct and, at the discretion of CEVO Staff, a penalty may be issued in extreme cases.

If an entire team leaves the server prior to conclusion of the match, all remaining available scoring will be forfeited to the team that remains.

Reporting
End of Match Score Reporting

At the completion of the match the winning team should report the final score. Team Captains, A-Captains, and Schedulers all have access to report match scores on the website.

As part of the score reporting process, you must upload an end-game screenshot. See the rule on Screenshots for more information.

If you have reported a match score incorrectly contact CEVO Support immediately to have the match score fixed and avoid potential punishment.

Forfeits

Forfeit wins may be awarded when a team does not have the minimum number of required players in the game server within 15 minutes of the scheduled match start time.

Teams that forfeit multiple times in the same event may be deactivated.

Teams must report forfeit wins correctly as a "forfeit win" and not a regular match win as to not disrupt the integrity of the event standings.

Disputes
Dispute Process

Only the Team Captain or A-Captain has the right to dispute a member or team that they feel is in violation of the rules. All disputes must be filed via the event website within 2 hours of the completion of a match. Playoff disputes or other events with stricter schedules are subject to shorter dispute filing times.

Dispute Submission Detail

If you suspect a player(s) of violating the event rules, please list the specific instances where you believe the infractions occurred in the match, along with a detailed explanation and any supporting evidence.

Disputes that are submitted without specific descriptions will be rejected.

Evidence Requests

In the event of a match dispute, CEVO Staff may contact the parties involved via email and request all necessary evidence. Players will have twenty-four (24) hours to submit the requested evidence. Events with accelerated timelines, such as events where multiple rounds/matches are played in a single day, are subject to shorter deadlines.

Players/teams who fail to submit the requested evidence within the deadline may be subject to penalties.

Media and Spectator Guidelines
Spectators

No spectators are allowed in a match server while an official match is underway with the exception of team coaches, CEVO officials, and/or CEVO's media partners.

Any person interested in watching matches should do so via the live broadcast if available.

Match Coverage, Casting and Live Streaming

CEVO reserves the right to arrange shared or exclusive coverage or live broadcasting of any match for any CEVO event. CEVO's media partners may be given the right to contact teams directly for match information to facilitate broadcasting.

Teams failing to cooperate with CEVO's media partners or CEVO staff may receive a forfeit loss or be removed from the event.

Teams are allowed to arrange their own match coverage and live broadcasting provided both teams agree and CEVO isn't officially broadcasting the match. This agreement should be posted in the match communication thread by a representative from each team.

Either team may refuse unofficial (not arranged by CEVO or CEVO's media partners) broadcasting at no penalty.

All live broadcasts must be set up with a delay of at least 30 seconds.

Prizing
Prize Distribution Policy

Every "Ready" player on a team's roster will receive an equal share of the team's prize money, regardless of whether or not they have participated in any matches, and only players who have submitted their CEVO earnings forms within 30 days of the conclusion of the event will be eligible to claim their prize.

All event prizes are determined prior to the event opening of registration unless otherwise stated on the tournament website.

Claiming Event Prizes

Physical Prizes: All players eligible to receive physical prizing (anything other than money) will need to submit a CEVO earnings form and any necessary tax forms. These forms will not only provide as acceptance of the prize, but will provide CEVO with the physical address for delivery.

CEVO will pay for all costs associated with the shipping of the prize but will not pay for any associated customs, duties, or applicable taxes.

Cash Prizes: All players eligible to receive a cash prize will need to submit a CEVO earnings form and any necessary tax forms. Cash prizes will be distributed via PayPal.

If a winner is under the legal age of majority in his or her state of residence, the winner's parent or legal guardian must also sign the Competitive Earnings Release Form.

Sales tax, income tax, or other taxes - if applicable - are the responsibility of each winner.

Each winner, by participating in any CEVO event or contest, consents to the inclusion of his or her name on a list of winners made available to the public.

Forfeiture of Event Prizes and Reparation

CEVO prides itself on fair and expedient distribution of prizes to all players for whom reward is rightfully earned.

In the event that a team is disqualified from event for any reason, the entire team will forfeit their prizes to which the team would otherwise be entitled.

Any team that willingly retires from an event prior to its conclusion (for example, opts to forfeit the final match rather than play) will forfeit their rights to all prizes.

If any player or team is currently under formal dispute by an opponent or internal review by CEVO, prize claim forms will not be processed until the resolution of said dispute or review.

CHEATING IN A CEVO EVENT CONSTITUTES A FORM OF FRAUD. In the circumstance that a player is awarded monies or product and then later found to be cheating at any point by a retroactive examination of the player, that player will be required to repay CEVO the full amount of money earned or full market value of product distributed (at the time of distribution) before being allowed to return to competitive play at the end of the suspension.

Event Prizes

All event prizes are determined prior to the event opening for registration unless otherwise stated by a contributing sponsor.

Winners Lists; Rules Request

For a copy of the Winners list, send a stamped, self-addressed, business-size envelope to the following address:

CEVO Inc.

[NAME OF EVENT / CONTEST] Winners List, c/o CEVO Inc.

PO Box 1844

Sykesville, MD 21784

To obtain a copy of these Official Rules, send a stamped, self-addressed business-size envelope to the following address:

CEVO Inc.

[NAME OF EVENT / CONTEST] Rules Request, c/o CEVO Inc.

PO Box 1844

Sykesville, MD 21784

Miscellaneous
Exploitation of CEVO Rules

The Official Rules will not apply in any way other than their intended use. In the event of a dispute over the meaning, purpose, or applicability of a rule, or in the event of an attempted exploitation of any Official rule, CEVO shall be the final authority on its applicability and subsequent actions taken, if any.

CEVO Rule Changes

CEVO reserves the right to modify these rules as needed. This includes changes due to software updates or releases, and all other changes deemed necessary by CEVO, Inc.

Players should check the rules on a regular basis and prior to every match to ensure they are in complete compliance.

Players must understand that the rules listed are guidelines that CEVO will use to ensure good sportsmanship as well as fair and competitive play and each of these rules is subject to interpretation.

Contacting Officials

If you need assistance, please contact CEVO Support through one of the official methods listed at cevo.com/support.

Other Governing Terms

To the extent permitted by applicable law, all events, contests, and these Official Rules will be governed, construed and interpreted under the laws of the State of Maryland, USA.

These Official Rules are subject to any requirements/limitations imposed by the Federal Communications Commission.

All CEVO events and contests are subject to applicable Federal, State, provincial and local laws and regulations.

Players agree to be bound by these Official Rules and by the decisions of CEVO, which are final and binding in all respects.

CEVO reserves the right to cancel, suspend and/or modify any contest or event, or any part of it, if any fraud, technical failures or any other factor beyond CEVO's reasonable control affect the administration, security or integrity of the event or contest or CEVO otherwise becomes (as determined in its sole discretion) incapable of running the event or contest as planned.

CEVO reserves the right in its sole discretion to disqualify any individual found in violation of the Official Rules, tampering with any of our software applications, or tampering with the registration process or the operation of any event or contest.

CEVO's failure to enforce any term of these Official Rules shall not constitute a waiver of that provision.